To tame a beast to accept you as master requires patience, nerve and a power of will. The rewards of studying Animal Taming are considered by some to be well worth the time invested. Tamers have long-been considered extremely useful and versatile in fighting monsters and, to a lesser extent, players as well.
Your taming skill (along with Animal Lore) determines the odds of taming a given creature then controlling it. It's furthermore required in order to bond with certain creatures, and also plays a hand in determining your stable slot limit.
In order to tame a creature you must be standing within three tiles of it with no obstructions, then target it with the skill. Once taming has begun you may stray anywhere up to ten tiles away from the target though if it loses sight of you or is injured in any way the attempt will cease.
After a few seconds you'll be notified of either your success or failure.
While most animals are non-hostile and can be tamed at any time, most taming attempts against a monster will instantly fail. In this case there's no wait time before you can try again so it's best to set a macro and use this over and over as fast as you can until you successfully start the taming process.
Skills required to be a good animal tamer:
- Animal Taming
- Animal Lore
In order to increase the spawn rate of new targets you should release and then kill each as you progress. You may find keeping some of them under you control to help cull the others helps matters.
- 0 - 30: Train at NPC Stable Master
- 30 - 45: Cows and Sheep
- 45 - 60: Hinds and Timber Wolves (Many wolves spawn near the Huntsman)
- 60 - 75: Walrus and Polar Bears
- 75 - 85: Snow Leopards and Panthers
- 85 - 100: Great Harts and White Wolves (Healer's Grove, north of the Sacrifice Moongate in Ilshenar, is a great place to go)
- 100 - 120: Ridgebacks and Bulls
(The plains of Central Ilshenar, north of Blackthorn's Castle (West of the Compassion Moongate through the mountains), is the best place to find Ridgebacks. A better spot is in the savage camp just south of castle. Put on a dose of Tribal Paint and you will find a pen in the bottom of the camp. Two spawn there non-stop. Tame one kill it and another respawn in about 15 seconds. In this spot you won't have to deal with any of the annoying spawn that might interrupt your taming efforts.)
Training above master 90-120: Cast Combat Training, target a pet, ignore the pop up menu, repeat. (Requires Skill Mastery for Animal Taming)
Animal Lore affects your ability to control a tamed creature, and also improves the amount of damage you can heal via the Veterinary skill.
Using the skill directly on a tamed creature shows you a listing of its stats, resists, skills and elemental damage distribution. At 100 skill points you may target untamed animals as well, and at 110 you may view information about untamed monsters.
Animal Lore also counts towards your total stable slot limit.
Animal lore guide
Activate the skill via macro or skill button and target a creature. You can gain from repeating upon the same creature.
Animal Lore can also be raised by using the Animal Taming and Veterinary skills. Using veterinary on a tamed pet and getting a passive gain is the preferred method of training. Once you get one passive gain, lock Veterinary and keep vetting your pet for endless gains.
As ferocious as your tamed pet may be, at some point you may find yourself in a situation where a beloved pet is hurt, poisoned or both. With an investment in the Veterinary skill, you can heal most any ailment your pet may face.
Although creatures can be sustained to some extent by magical spells, a well trained vet can heal larger amounts of damage at greater speed. Like Stable Masters, a player character vet is capable of resurrecting dead pets.
Veterinary also counts towards your total stable slot limit.
Dexterity no longer effects the speed of your Veterinary skill. Vetting bandages take 2 seconds regardless of healer's stats.
In order to heal creatures you must use a pile of Bandages on them. Your Healing and Anatomy skills have no influence here, Veterinary and Animal Lore are used instead. As these two skills rise the amount of damage healed increases as does your chance to cure/resurrect if need be.
- 60 Veterinary and 60 Animal Lore to have a chance to cure a creature's Poison. You must be standing within two tiles of it.
- 80 Veterinary and 80 Animal Lore to have a chance to Resurrect a bonded pet. You must be standing directly beside it.
- 0 - 30: Train at a NPC Stablemaster.
- 30 - 60: Heal creatures.
You can get two weak creatures like deer or cows, have them attack each other, and then heal them. They do little damage to each other but you still get skill gains. You must be in a guild if you do this in trammel. You can do it in your own house.
If you don't have Animal Lore the only way to train to 100 or higher is by healing. Otherwise you can continue below.
- 60 - 80: Cure a poisoned creature (need 60 Animal Lore).
- 80 - 120: Resurrect a dead pet but do not press OK.2) You need 80 Animal Lore to resurrect a pet.
Notice that a confirmation gump will pop up only when the pet is resurrected by other people, so someone else's pet is required for this trick.